Skip to main content

The Oculus Quest's new feature is a crucial step for mainstream VR

[ad_1]


Yesterday, Facebook and Oculus announced a new self-contained virtual reality headset with a killer feature: the ability to map the room around you. The device, called Oculus Quest, uses four onboard sensors to understand what the surrounding environment in the real, physical world looks like. It can track your head’s position in that landscape.



This isn’t the first VR system to do something like this: Oculus Rift, which requires a powerful PC to operate, uses separate, external infrared LED sensors to track your motions. The Quest does something similar, without the need for a PC or those separate sensors.



Here’s how Oculus Quest fits into the VR landscape, and how it works.


It’s a big step up from the Go device



The Oculus Quest follows another self-contained VR device from the company: the Oculus Go. That headset, released in May of this year, is a gadget that doesn’t require a computer to run, but lacks awareness of where it is in a room. (Its catalog of content is also limited compared to the traditional Oculus selection because the Go can’t handle the processor-heavy games.)



The result is that the Go is a great device for using while sitting on a couch and watching a video, playing a game, or riding a virtual roller coaster (if you aren’t too prone to nausea). Strap it on your face and peer around: if you’re looking at a desert scene, for example, as you pivot your head side to side and up and down, you’ll be able to check out the natural setting, almost as if you were there—but just sitting in one place.



The result is an immersive experience, but since the headset doesn’t know where it is in the room itself, you could stand up while wearing it and walk into a wall or trip over a coffee table. (Don’t do that.) The virtual landscape won’t adjust as if you’re walking through it as you move around the real world; thus the wear-it-on-the-couch idea.



The Go, which costs $199, also comes with a hand controller—a small grey gizmo that provides a way to aim a virtual gun in a zombie shooting game, for example, and pull a trigger. But that device only lets you do so much; it doesn’t provide a true sense of “hand presence” (the ability for your virtual hands to mirror what your real-life hands do) the way high-end hand controllers with the Rift do.



Of course, there are competitors to the Oculus devices: The HTC Vive VR system—which, like the Rift, requires a computer hook-up—can also track where you are a room, and its Vive Focus standalone device, designed specifically for use in China, does have inside-out tracking capabilities too. (And the poorly-reviewed Lenovo Mirage is a free-standing VR headset that can track you within a small space.)


The forthcoming Quest



The Quest is a significant step up from the Go because it can figure out where you are in the room; it’s aware of the physical context. To do that, it relies on four sensors on the outside of the device near its corners, plus computer vision, to sense the space around it; they call the feature powering this Insight.



“It uses the four wide-angle sensors on the headset to look for edges, corners, and pretty much any distinct feature in the environment,” Hugo Barra, the vice president for VR at Facebook, said on Wednesday at the annual Oculus developers conference. “It then builds a three-dimensional map that looks like a sparse point cloud.”



“The system combines this map with gyroscope and accelerometer input, and generates a very precise estimate of your head position every millisecond,” he added. Oculus advertises the headset as having six degrees of freedom, meaning that the system is tracking your head as it move left, right, forward, back, and up and down.



All of this means that VR experiences with the Quest can happen not just in rooms that you can move about (in real life and in the virtual one) but in larger settings, too, untethered to a computer.



And unlike the simple controller that accompanies the Go device, the Quest includes hand-held units that provide hand-presence, so your virtual hands move around in the virtual space as you move your actual hands; you can use them to roll a virtual bowling ball, for example, or swing a tennis racket. Like the Go, the Quest has audio built into it too, and the company says that it now packs in better bass.



The Quest will cost $399 when it goes on sale in the spring. That’s twice the cost of the Go, and the same price as the Rift—but the Rift requires a computer to run.




[ad_2]

Written By Rob Verger

Comments

Popular posts from this blog

Ice technicians are the secret stars of the Winter Olympics

[ad_1] The emphasis of this year's two-week-long Winter Olympic Games has been placed squarely on the Olympians themselves. After all, the stated purpose of the international competition is to bring together the world’s greatest athletes in a nail-biting competition across fifteen different winter sports. But before the curlers, skiers, and skaters even arrived in Pyeongchang, South Korea, the Olympians of the ice technician world were already a few weeks deep in a competition of their own. Mark Callan of the World Curling Federation and Markus Aschauer of the International Bobsleigh and Skeleton Federation both say they’re hoping to make the best ice the Winter Olympics have ever seen. To transform the barren concrete jungle of existing tracks and arenas into an ice- and snow-covered wonderland is an enormous undertaking. And it takes a keen understanding of the physics and chemistry that keeps frozen precipitation pristine. Curling Callan has been making and maintaining ic...

How to avoid the mid-movie bathroom break

[ad_1] Long movies and the urge to pee have been linked since the early days of cinema. Sixty-three years before Avengers: Endgame and its three-hour runtime, moviegoers settled in for nearly four hours of The Ten Commandments . “There will be an intermission,” director Cecil B. DeMille announced during the movie’s introduction. And audiences’ bladders were relieved. On average, movies aren’t getting longer, but they also don’t come with a predetermined bathroom break. That means when nature calls, you’ve got to either sit in growing discomfort or gamble on the best time to run to the restroom. But it doesn’t have to be this way, and for most people, setting your body to “do not disturb” is fairly simple. Go before the show The first piece of advice is also the easiest: pee before the movie starts. Generally, healthy adults urinate every 3-4 hours, so the longer a movie runs, the more urgent it becomes to reset your internal p...

Charted: Here's how much your food waste hurts the environment

[ad_1] Our species is pretty good at wasting food. Some we discard at the farm for being undersized or oddly shaped. Others we allow to decay in their shipping containers, thrown away before they even reach shelves. We leave even more foodstuffs wasting away in grocery stores, often by letting it sit there until it reaches its sell-by date. As consumers, we don’t have much control over most of the process that brings our food to the grocery store, but we do have control over how much food we personally waste. Let's face it: We’ve all found liquified lettuce in our veggie drawers. Don't fret. It's arguably impossible to consume 100 percent of the food we buy. But a healthy reminder of the effect food waste has on the environment might help us all to be more conscious of the amount of food we eat—and don't eat. Consumer food waste varies extensively depending on the area. In South and Southeast Asia, the Food and Agriculture Organization (FAO) estimates that only around ...